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Ayanokouji Chess Feat Analysis

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Y1V11 Chess Feats Analysis By TheHuntsman1001 Special Thanks to: Gabybel76 and DAX PMFT. ————————————————————————————————————— In Y1V11, during the Event Selection Exam, Ayanokouji performs a series of active calculations using his Cognitive Ability. These are now known generally as the “chess feats” and they're currently one of his most misunderstood feats in all of COTE. Here it will be explained what the Chess Feats are, their validity, and how they should be scaled based on the detailed information provided in the LN and common knowledge of the game of chess and chess computers. During the exam, Ayanokouji plays a game of chess against Sakayanagi. The game was played indirectly through headset communication of one's moves due to the rules of ESE. As such, the ones physically doing the moves and listening to the commands of their leaders through headsets during the 2nd half of the game, were Horikita and Hashimoto. During this match Tsukishiro was also intervening by changing some of Ayanokouji’s moves to ensure he would lose the match. There are two main lines of analysis for this overall feat. ————————————————————————————————————— The first string of analysis centers around how far into the future Ayanokouji calculated the moves Sakayanagi would make and thus what moves he should make. At two different times during the match he calculated many moves ahead, and the number of moves he calculated was estimated using the amount of time each of the players took to make …

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