Doc, about 30 min to read

Izuru Kamukura Planning And Strategy Feats in Detail

Also listed as: izuru kamukura 3

This entry was filled in automatically; the author may be wrong. Suggest a correction.

File

Google DocSaved

23 pages6,920 wordsSaved 2026-11-15

Open the original Google Doc

Text preview
Izuru Kamukura Planning and Strategy Feats in Detail [On Going] Color- Decoding for statistics and clear understanding in the document file Purple- Me explaining and clarifying something Blue- Meaning of the categories mentioned Light Orange- Going into scans and explanations Red- Pasted Scans Pink- Categories Normal Text - Afterword Hope & Despair? Planning/Strategy Izuru’s Planning and Strategy, the mastermind of Danganronpa 2 Killing Game. We should explain what Izuru had planned and his motivations in order to make sense of the matter. Motivations - Izuru wanted to know about despair and hope in which is greater Izuru wanted to choose, want to test, and to find out what side he would be taking on, is it Hope or Despair. Contrast this would be crucial when mentioning his plans, but let’s go back when Junko persuade Izuru about Despair, by no means Izuru states that the world is too boring, predictable, too easy, when Junko persuaded Izuru that Despair can lighten that boring, predictable world that Izuru views as he is perfect in the sense of a human being, achieved every talents, and named as the Ultimate Hope, Izuru wanted to see the results of this so called despair that Junko had talked about it he wanted to see then and there the The Tragedy of Hope’s Peak Academy happened, Izuru at first wasn't impressed as by no means this means nothing until we get the scene where Izuru anticipated a bullet yet wasn't able to dodge it completely as he got scratched, at that …

The first lines of the plain-text copy. Formatting and images are only in the PDF/DOCX.

Listed in