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JUNPEI FEAT DOC

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*THIS DOC IS VERY OUTDATED, GO TO THE NEW JUNPEI DOC HERE THAT EXPLORES THE NOVELIZATIONS (OF ALL GAMES) AND PUZZLES PARTS OF 999 + VLR* ZERO ESCAPE JUNPEI FEATS DOC + VIDEO LINKS TO THE PUZZLE ESCAPES (2nd part of doc is also being worked on) (btw some of the ways the puzzles are explained might not be very accurate due to how the player plays the game in their specific order and in the middle of the puzzles there are also novelization parts with certain choices so some of this is dependent but i’ll try to choose the right ones) By: Grove421 & GXTHIE I’ll try my best on this. If anyone wants to go deeper into the feats and explain even more in detail, be my guest. I'm no doc writer but there are probably people out there who can make this seem 10x better in explaining. Full scale iq Overall eq Reasoning Other random categories that I’ll put soon THE NONARY GAME HERO THIRD CLASS CABIN PUZZLE (EQM + FLUID REASONING + PSI + OBSERVATION + FAST THINKING + ADAPTABILITY + MATHEMATICAL INTEL + MEMORY) *GROVE* (Emotional Management + adaptability) In the beginning of the game, Junepi wakes up on top of a bunk bed on a ship. As he awakens, he falls off the bunk bed and his eyes try to adjust. As they adjust, he starts asking himself, 'Where am I?' and how he got here. He stands up, starts looking around, and begins to hear creaking sounds from outside the ship. He then looks at a door inside his room on the ship and sees that it has the number 5 on it along with a sensor …

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