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Kokichi's ETKG Plan (Full Preparation + Execution)

Also listed as: Kokichi's ending the killing game plan

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Kokichi deduces that he's in a virtual world: I'm inside a game where people are killing each other. If they really wanted to kill us, they would have done it a long time ago. Why bother putting us in this kind of game? Humans often enjoy things that are sensational and dramatic. Betrayal among people, shown through how they kill each other despite having goals, is an unexpected thrill, a twist you can’t predict (like a plot twist, and who doesn’t love a good twist if it’s naturally built up?). They also enjoy watching people desperately chase after a hopeless goal. Like trying to escape, failing, then watching a Motive Video and continuing to search for a way out of the Killing Game. Then, they either expect a miracle to happen… or for despair to take over and everyone starts killing each other again, circling back to the first point. The Motive Video and Flashback Light are the “hope” they look forward to, the hope of learning the truth about the outside world (Flashback Light is a device that makes you regain your memories, meaning the truth before you came here). The viewers also enjoy seeing a villain go up against a group of heroes, especially if it’s a balanced match. Kokichi created that “balance” by building up his own intelligence in Chapters 2 and 4, while also contributing to the development of Shuichi as an all-knowing detective and Kaito as the inspirational leader (just like in superhero films). The game is decorated to look very flashy, and the Monokubs …

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