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Leader’s Deviation Strategy

Also listed as: Leader deviation strategy(JoJolon) · Leader's Deviation Strategy

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In order to make this analysis concise I’ve made separate docs showing the scans.ᅠ Please look at them while reading the Analysis as they help understand the context.ᅠ Rules of Drop the Handkerchief Gamble. Strategic Framework R1T1, 8:12 AM (R- Round, T- Turn. Aka First Round, First Turn) During Baku’s Near-Death, Hal had figured out Leap Second. To understand Hal’s aim, we must first look at the FOUR different variations of Leap Second Route. That’s right, FOUR different variations of LSR. -These are the timings of the start of the rounds. -The 4 minute gaps between them are the intervals which take place assuming nobody fails their check. -For Leap Second Route to be active, it means that at the start of the turn at 8:59 AM Baku will play as D, the Round itself begins at 8:57 AM. -To outsmart Baku, Hal will need to cleverly make use of these routes. The first round began at 8:12 AM, so it's part of V1 (the first variation). Bakus death just happened in R1T1. Baku took into account all the preparations, how long it takes to set up Near-Death, how long the revival takes and how long the break between turns will be. After calculating it through approximation, Baku learned the starting deviations- 1M of Near-Death consumes 5M of Game Time. What this means is that if someone dies for 1M then their turn will last 5 minutes. Or after someone gets revived, the ‘break’ before the next round will be between 2-3 minutes long. For example, just now Baku got revived at about …

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