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Onirax scaling
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Onirax scaling document:
Onirax scaling follows the same principles PA does.
The only difference is there are points on Realisticness which are differentiated.
Also, If the feat itself has psychology implemented in it, And the psychology isn’t related to any unrealistic aspects and or ideas that feat is accepted as Realistic. Even if the premise around the Psychology is Unrealistic. (Death note mind games) (The premise is Unrealistic, The mind games are Realistic)
If a character displays an unrealistic Feat:
That Feat is either:
1. Ignored completely. (Completely unrealistic) (100%)
2. Given way less credit than what it is given. (Unrealistic) (80%)
3. Given slightly less credit than what it is usually given. (Remotely Unrealistic) (50%)
Completely Unrealistic: (100% Feat Disqualification)
When a character displays a feat that is coherently and completely unrealistic, by the basic laws of physics, mathematics and generally every law we accept as true in realistic society.
Example: Sora from NGNL (Chess game with god feat)
Unrealistic: (80% Feat Disqualification)
When a character displays a feat that can not be possible based on Realistic world laws and concepts. Either regarding psychology, human limits. etc..
Example: Ayanokoji’s WMI and PSI
Remotely Unrealistic: (50% Feat Disqualification)
When a character displays a feat that could still arguably be unrealistic, but also has SOME real world implications that could link it back to being realistic.
Examples: Afton’s …
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- The Ultimate Library of Docs by u/BudgetPosition6080Section: Scaling systems