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Akà Si Anse Strategy | Revamped
Also listed as: Riku's Àka Si Anse Strategy
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Àka Si Anse Strategy [Revamped]
Light Green - FSIQ, Memory.
Pink - EQ, Intuition.
Red - Strategy, Planning, Tactics.
Yellow - Deception, Info Control.
Green - Manipulation, Leadership.
Rose - Reasoning and Thinking.
Blue - Sensory, Info Gathering.
Lavender - Foresight, Traps.
Orange - Miscellaneous - General narrative and statements.
White - Highlights
Lighter Colors - Scans.
Cyan - Respective category the feat/statement covers.
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(V6) - The aim of this strategy was to misdirect the Elf Think Nirvalen (Nina Clive, her alias) and force her into a crisis of information in which he’d use to extract information of his own on what type of weapon the Àka Si Anse is.
After countering the Dwarves’ strategy to use the E-Bomb as testing grounds, the ‘ghosts’ rejoin in the round table knowing the Dwarves won’t just abandon the facility. Riku moves the ‘rook’ chess piece resembling the Elf in which it’s placed on the board, the coordinates of Elven capital where Nina Clive’s mansion resides.
Elves are known to boast the most proficient form of magic among the races and are able to cast multiple spells at once undetected by races such as humans.
To prepare for this, Riku had no choice but to ingest black ash (a small dose) to advance towards Elven capital undetected for their magic and to cloak his identity which he’d deduced long ago when Schwi couldn’t scan for anything due to the disruption of dead spirits from the storm earlier in Elven metropolis.
After ingesting …
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Riku's Àka Si Anse Strategy