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NGNL - (Rhythm Chess)

Also listed as: Sora's Rhythm Chess Feats doc · Riku Dola's Akà Si Anse Strategy · Sora's Rhythm Chess Feats

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NGNL’s Rhythm Chess Explained Contributed by JayChef and -PJ- Light Green - FSIQ, Memory. Pink - EI, Intuition. Red - Strategy, Planning, Tactics. Yellow - Deception, Info Control. Green - Manipulation, Leadership. Rose - Reasoning and Thinking. Blue - Foresight, Countering. Light Purple - Sensory, Cold Reading, Info Gathering. Orange - General narrative and statements. White - Highlights Lighter Colors - Scans. (Cyan) - Respective category the feat/statement covers. ________________ START: Context regarding Volume 9 After defeating the Old Dei Holou—Sora and Shiro decide to switch their new ambition to make Holou the number one idol pop star in Disboard. However, the Ex Machina abruptly infiltrates the Elkia Kingdom consisting of Einzig, Emir Eins and eleven other maid robots. They came to Elkia after finding Sora in which they believed to be the ‘Spieler’ who ended the War as they analysed his bodily functions to be an almost identical match. After the Great War, a ‘hardware lock’ (initiated by Schwi during her contingency) had prevented the Ex Machina from reproducing unless it was carried out by the Spieler—only 28 units survived against Artosh in which only 14 now are functional in the present. With no agreement between Sora and the Ex Machina, they decide their troubles with a chess game. Initially, Sora was forced to fight the Ex Machina alone in which led to a draw mainly due to Sora focusing on defence leading to a stalemate, eventually led to Sora being …

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