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Leader's Half-Series Planning

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Leader's Planning From Memory Loss – Air Poker Leader's plan in the second half of Usogui (post-TOK) can be divided into 6 main components: 1) Escaping from Kakerou 2) Kidou manipulation 3) Battleship Planning and Fake Death 4) Ban Match Initiation 5) Protoporos Kaiser Planning 6) Developers Manipulation and Forced Gamble with Fukurou. I will cover the details of each part, and how Leader prepares for the next stage of planning during it. Escaping From Kakerou: Immediately after his memory loss following the events of Tower of Karma, Leader recalls Eba's words on concealing the existence of his memory loss, and so needs to find a way to escape the MPD without anyone catching him. He observes the attire of Touya and Nanpou and concludes that they must be referees, from whom he must disguise his sudden amnesia from. As seen throughout Usogui, Leader tends to speak using vague questions and statements following his memory loss, and employs this tactic here to stall for time and observe his surroundings, finding a sign naming the building as the MPD. Leader responds with this name to give off an air of familiarity with his surroundings and misdirect Touya and Nanpou into thinking that nothing is wrong. By maintaining his composure, Leader grasps the opportunity to escape through the emergency exit, leaving a door on the third floor slightly ajar to lead the two in the wrong direction. Leader reaches a bathroom in order to restyle his hair to resemble that of Hachina's, his …

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